In 1998, the pokemon trainer card game instantly became a hit, along with the games and the television show. Most of the cards are recognized for their art work, or halographic features. Every year the game gets better and better with even more cards to use.
Fighting, fire,electric, grass water, psychic, normal, dark, steel.
Map lay out:
First of all you need to be aware that there are 3 type of cards. pokemon cards, trainer cards and type cards.
Pokemon cards are what you battle with.
Trainer cards...well they effect what happans, and what you an do.
type cards, also known as energy cards give your pokemon the energy to make an attack
There are examples of the 3 types of cards
The five standard status effects in the PTCG are Asleep, Confused, Paralyzed, Burned and Poisoned.Only your active pokemon, or theirs can be affected by these conditions. These conditions can be removed by a trainer card, or if your pokemon is knocked out.
Show that a Pokémon is Asleep by turning the card sideways, so that it looks like the Pokémon pictured is laying on its back. A Pokémon that is Asleep cannot attack or retreat. After the end of each turn, the player whose Pokémon is Asleep flips a coin. If the coin toss is heads, the Pokémon is no longer Asleep. (Return the card to the normal upright position.) But if tails it is still Asleep, and you have to wait until the next turn to try and wake it up.
If your pokemon is confused, flip a coin during your turn. If heads you may attack, if tails you take 30 damage. If you retreat the pokemon, the status condition will vanish.
If your pokemon is paralyzed, it immediatly cannot attack. After one turn it will be healed, no coin toss is involved. Be sure to turn the card side ways when doing so.
Indicate that a Pokémon is Poisoned by putting a Poisoned marker on the card. When a Pokémon is Poisoned, you must attach one damage counter on that Pokémon after each player's turn, ignoring weakness and resistance. Pokemon can be knocked out by this effect. Status condition can end if healed by a trainer card.
If a pokemon is burned, be sure to put the correct marker on your defending pokemon. Flip a coin, if head place one damage counter on your pokemon, if tails place two.
How to play!
First both you and your opponet will start by drawing 7 cards. Draw extra cards, but they are ONLY for prize cards do NOT use them now. You will pu them were there supposed to go on the map also, You can have as many pokemon as you want but only one can be active. choose what pokmon you'd like to use and put it in play, attach any energy cards but be aware, you can only attach one energy per turn, your foe may do the same.
Each pokemon has HP, which is located at the top right corne. If you do an attack that does 50 damage and they have 80 Hp
they only have 30 HP left.
80- 50 - 30
Put damage counters on that pokemon. Normally 1 damage counte equels ten HP
Every turn you'll be able to attack, or cause a sort of status condition to the enemy pokemon, it's what ever you want to do. If your attack does enough damage to knock out the defending pokemon, you'll get one of your prize cards. When you get your 6th prize cards, you win! When you recieve a prize card, you may use it wteher its a pokemon, trainer card of energy cad. It just shows how close you are to winning! You can also win, if your opponet has no more pokemon to fight with.
When a pokemon faints, or you use up cards they go in the discard pile.
Remember pokemon decks are made up of sixty cards each
and be sure to bring a coin to see who can go first!
Pokemon leagues are in order for the TCG, call around your city to see where there being held if you would like to be apart of it. You can win prizes if you make it far! these tournaments take place every year. Be sure to keep buying cards and build on to your deck
Note: Your prize cards never become your opponets if you loose,or vise versa. it's just during play. every time you knock out a pokemon you get one to use during the battle, once you have all 6 of your own prize cards you win!
Energy Cards: 25-30
Pokémon: All the rest until you hit 60. Basically, for every 3 basics you have, you have 2 second stages, and 1 final stage
EXAMPLE: 3 Bulbasaurs, 2 Ivysaurs, 1 Venusaur.
Credit to Clover for the deck ratios
Last edited by Trito-Boy on Mon Aug 09, 2010 5:52 am; edited 5 times in total